1/10/2024 0 Comments Amnesia the dark descent lore![]() Where was the innovation? Originality? In the early bits having to stay out of the sun to keep sanity was neat.Įnded up sending Tasi and Amari back to Paris, and I was pretty ok with the decision. The last thing I expected from Frictional is a generic horror game that feels like any half a dozen other horror developers could've done. Plus it was creepier than Rebirth for me with all the dark machinery and the one or two stealth sections with enemies creepier than ghost lanterns. A Machine for Pigs had a really good story, fantastic ending, and a jaw droppingly good soundtrack that gave the story side more impact. Hell, it might be controversial but I think A Machine for Pigs is way better than Rebirth. Then all the bits where you lose gameplay control to drag out story focus.blegh.įirst half I'd put up there with SOMA/Dark Descent, but I think the back half is really weak and their worst and most bland game. being afraid of the dark and solving puzzles and avoiding the spooky unknown. Suddenly I was playing Metal Gear Solid and concentrating on gameplay mechanics and trying "not to lose sanity" instead of like. ![]() Too much explanation, too much of a non-horror fairly generic plot, fucking stealth dodge ghosts. It reminded me of the recent movie horror movie Under the Shadow about a Djinn.Įnjoyed the earlier otherworldy bits since they were interesting and filled out the lore and mysterious.īut the back half.especially the back third, just turned from a horror experience into a boring ass generic videogame. I thought the first half in the desert using and old forts and local mythology that ties into the first games lore was fun, mysterious, had scary bits, good puzzles. Maaaaaaan, I did not like the back half of this game very much. it's a worthy experiment, even if it didn't work as a whole for me in the end. it's not a game i'm in a rush to play again soon, but there were still some really cool things in there. the idea of playing as someone who is pregnant, while still dealing with such a profound trauma is super strong, and i'm impressed how far they went with it. i loved the setup with tasi and the crew - the idea of retracing your steps and trying to work out what was going on, and how each of the other crew members interacted with everyone else and ultimately died was this game at its absolute best. The fort sequence is probably still my highlight, and i had a real blast playing through it. i got to that and I was like, really?! that's what we're doing after SOMA? That, and i don't know, maybe it's just me, but the core conceit of this game "the _fear_ is powering things!" just. ![]() once you discover what's going on with the failure system in this game the whole thing becomes, weirdly, more laborious than reloading, because it's just like "alright, alright - i get it - let's move on". I really adored SOMA and to a lesser extent the first Amnesia, but by the end of this game the way the monsters interacted with you just got to be really. by the end i was just ready for it all to be over with. I played from juuuust before the hunting grounds (saved yesterday after solving the three big pillar turning puzzle and entering the area beyond the energy lock) to the end of the game today, and honestly, i don't recommend doing that in one long sitting.
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